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       <dc:date>2008-07-16T17:38:25-06:00</dc:date>
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                <rdf:li rdf:resource="http://wiki.superdupergames.org/players/cerulean?rev=1205182532&amp;do=diff"/>
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        <title>Super Duper Games</title>
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    <item rdf:about="http://wiki.superdupergames.org/tournaments/12?rev=1216226190&amp;do=diff">
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        <dc:date>2008-07-16T10:36:30-06:00</dc:date>
        <title>The Third Annual Cannon Tournament</title>
        <link>http://wiki.superdupergames.org/tournaments/12?rev=1216226190&amp;do=diff</link>
        <description>The Third Annual Cannon Tournament

----------

There will be three prizes given away this year.


	*  Acrylic laser etched cannon trophy set for first place. (One of a kind because it will have your name on it)
	*  An original cloth board Cannon set for second place.
	*  All other participants will be entered into a drawing for a PyroMyth Games T-shirt or hat.</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/games/entropy?rev=1212745386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-06-06T03:43:06-06:00</dc:date>
        <title>Entropy</title>
        <link>http://wiki.superdupergames.org/games/entropy?rev=1212745386&amp;do=diff</link>
        <description>This doesn't look at all like the rules suggest it should!


Let me explain.  In a face-to-face environment one player would take the role of Order and the other Chaos for the duration of the game.  The players would then switch roles and play again.  The person with the higher score would win.  The problem with this (despite how long it would take) is the fact that the random stream of pieces would be different for each game.  After speaking with the game designer I decided to do the following:</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/tournaments/13?rev=1208570248&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-04-18T19:57:28-06:00</dc:date>
        <dc:creator>Aaron</dc:creator>
        <title>SDG Triathlon 2008 - updated crosstable</title>
        <link>http://wiki.superdupergames.org/tournaments/13?rev=1208570248&amp;do=diff</link>
        <description>Part of the 2008 IAGO World Tour

The games for this tournament will be:

	*  Amazons
	*  Entropy
	*  Razzle-Dazzle

Registration

	*  Registration is open to any and all SDG members.  Simply go to the Tournaments page and click “Register!”
	*  If you're not currently a member of SDG, it is 100% free to join and play.  Click the “Register New Account” button on the front page.</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/player/spearjr?rev=1206737629&amp;do=diff">
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        <dc:date>2008-03-28T14:53:49-06:00</dc:date>
        <title>player:spearjr - created</title>
        <link>http://wiki.superdupergames.org/player/spearjr?rev=1206737629&amp;do=diff</link>
        <description>Jason Spears

Avid boardgamer, pyramid lover, father of two beautiful little girls, lego fiend and CAD jockey. I frequently play games on online board gaming sites, including Yucata.de, Mabiweb, and SpielbyWeb. I am very active on BoardGameGeek.

I also designed the Icehouse game Ambush.</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/wishlist?rev=1206737259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-28T14:47:39-06:00</dc:date>
        <title>SDG Wishlist - Added Ambush to the games I'd like to see on SDG</title>
        <link>http://wiki.superdupergames.org/wishlist?rev=1206737259&amp;do=diff</link>
        <description>Some Thoughts


What kinds of games can be created specifically to take advantage of the strengths of SDG?

What kinds of games can SDG handle well?  (Or, What games benefit greatly from automation?):


	*  Games with lots of pieces
	*  Games with unusual boards (Dugi, Numica)
	*  Games that require lots of setup (Numica, Settlers of Catan)
	*  Games with pieces that change their attributes during the course of the game
	*  Games with boards that change or shift during the course of the game (Th…</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/players/didier69?rev=1205354618&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-12T14:43:38-06:00</dc:date>
        <title>players:didier69 - created</title>
        <link>http://wiki.superdupergames.org/players/didier69?rev=1205354618&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/games/node?rev=1205264621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-11T13:43:41-06:00</dc:date>
        <title>Node Ball</title>
        <link>http://wiki.superdupergames.org/games/node?rev=1205264621&amp;do=diff</link>
        <description>Node Ball is another Daniel Solis game based on the bumping mechanics of Selva.  The game is still in need of more extensive play testing so feedback (both positive and negative) is desired.  The following rules clarifications/modifications have been implemented.</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/players/cerulean?rev=1205182532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-10T14:55:32-06:00</dc:date>
        <title>players:cerulean - update design list</title>
        <link>http://wiki.superdupergames.org/players/cerulean?rev=1205182532&amp;do=diff</link>
        <description>Hi!  I am:


	*  one of SDG's longest-running regulars (User#4, I think)

	*  an avid fan of games (obviously)

	*  an experienced scuba diver (100+ logged dives!)

	*  a Geocacher

	*  a bicyclist and kayaker, too!

	*  a flute player, und spreche Deutsch (ein bisschen)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-02-06T14:24:16-06:00</dc:date>
        <title>PlayGround</title>
        <link>http://wiki.superdupergames.org/playground/playground?rev=1202333056&amp;do=diff</link>
        <description>FIXMELOL</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/start?rev=1202083995&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-03T17:13:15-06:00</dc:date>
        <title>Super Duper Games</title>
        <link>http://wiki.superdupergames.org/start?rev=1202083995&amp;do=diff</link>
        <description>Super Duper Games (SDG) is a play-by-web gaming site, run from beautiful Calgary, Alberta, Canada.  The most up-to-date information on what games are available, as well as links to their rules and authors, can be found on the Super Duper Games welcome page.  
The forum is provided as a central place to discuss implemented games, make suggestions for future development, and to get to know your fellow gamers.  This wiki is provided to document articles of lasting interest, manage the SDG TODO list…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-02-03T13:05:38-06:00</dc:date>
        <title>french_users</title>
        <link>http://wiki.superdupergames.org/french_users?rev=1202069138&amp;do=diff</link>
        <description>Que vous soyez français ou que vous parliez français, inscrivez-vous sur cette page !


	*  aaron, Moi je suis anglophone, mais j'ai habité au Québec pendant deux ans et j'ai étudié la langue et la littérature française pour longtemps.  Je suis l'administrateur de SDG.
	*  didier69, je découvre différents jeux: macadam, penguin soccer, abande and cephalopod. Je débute donc je ne suis pas très bon :).
	*  LSG, habitué de Boardspace et de BoiteàJeux ... ancien du PBEM server et auteur à mes heures…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-01-29T15:15:37-06:00</dc:date>
        <title>games:reaper</title>
        <link>http://wiki.superdupergames.org/games/reaper?rev=1201644937&amp;do=diff</link>
        <description>Do add your comments/additions to all that follows (just put your name by them so we all know who thinks what):

Reflections on basic strategy (Wyon)

1. Beginners often get caught up in being overly concerned with population expansion- you have to attach at least as much importance to connecting (and preventing your opponent from doing so (which is the same thing)).</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/povray?rev=1200972050&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-21T20:20:50-06:00</dc:date>
        <title>Povray Help</title>
        <link>http://wiki.superdupergames.org/povray?rev=1200972050&amp;do=diff</link>
        <description>This page is intended to help with the SDG Povray Framework.

There is a separate page for help with the Image Repository search engine.

What is Povray?


Povray (or Persistence of Vision Raytracer) is a tool for generating 3D images.  This is typically done by creating a text file that contains code written in a specialized programming language that describes the scene.  The Povray utility then parses and draws the scene.  Povray and its full documentation can be found at &lt;http://povray.org&gt;. …</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/players/cerulean/warriors?rev=1200086919&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-11T14:28:39-06:00</dc:date>
        <title>Warriors CCG</title>
        <link>http://wiki.superdupergames.org/players/cerulean/warriors?rev=1200086919&amp;do=diff</link>
        <description>This page will document my progress with the overhaul of my CCG, and serve as an online notebook for my thoughts on potential implementation.  Feedback is encouraged, but this page is mostly for myself and Aaron's benefit. - cerulean

Background

	*  This is one of my oldest designs, dating back to 1992.  As far as game design goes, it is one of my weaker designs.  There is lots of chaos and dice rolling, but yet it has had endearing appeal, and deck construction is quite workable.
	*  As of the…</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/tournaments/11?rev=1199498633&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-04T19:03:53-06:00</dc:date>
        <dc:creator>cdiffell</dc:creator>
        <title>2007 SDG Complica Tournament</title>
        <link>http://wiki.superdupergames.org/tournaments/11?rev=1199498633&amp;do=diff</link>
        <description>AND THE WINNER IS....DNE


DNE defeated Antihero in the final match of the 2007 Complica Tournament.  Congratulations!


---


11-30-2007 -- Well, the final match has begun!  After lots of great play, DNE and Antihero face off in the final.  The 2 games are 9956 and 9957.  Take a look if you want to see SDG's best Complica players!</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/games/oust?rev=1198380107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-22T20:21:47-06:00</dc:date>
        <title>games:oust</title>
        <link>http://wiki.superdupergames.org/games/oust?rev=1198380107&amp;do=diff</link>
        <description>Oust is a fascinating game.  It is so new that you can't find any writings on strategy.  As of 10/26/07 there are only 8 players who have finished games.  

I have seen player comment that the first player to run out of safe moves loses.  It isn't that simple.  I am seeing players overcome significant deficits of safe moves with clever use of sacrifices.</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/games/cannon?rev=1197220850&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-09T10:20:50-06:00</dc:date>
        <title>Cannon</title>
        <link>http://wiki.superdupergames.org/games/cannon?rev=1197220850&amp;do=diff</link>
        <description>Cannon was first conceived by David E. Whitcher in fall of 2002 as an attempt to use piece formation to determine movement and offensive ability rather than having them pre-assigned as in chess. As a secondary goal the game was designed to start at the brink of conflict eliminating lengthy periods of maneuvering in the games open that can be less than interesting especially for new players.</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/games/euclid?rev=1197218706&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-09T09:45:06-06:00</dc:date>
        <title>Euclid</title>
        <link>http://wiki.superdupergames.org/games/euclid?rev=1197218706&amp;do=diff</link>
        <description>Rules


Just a few words

To be clear about the way we kill units.

a)First, you must have your king in front of the target unit (horizontally or vertically).

b)Second, one of your own units must have stopped his movement facing the same target unit but not on the same column or row then your king.</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/games/epam?rev=1197218359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-12-09T09:39:19-06:00</dc:date>
        <title>Epaminondas</title>
        <link>http://wiki.superdupergames.org/games/epam?rev=1197218359&amp;do=diff</link>
        <description>New Name Suggestions


AGMEN

Agmen is a latin word meaning herd, flock, troop, body, mass, army on march
procession, train, or column of men.  Agmen is a word easy to pronounce in any
language... so maybe it will be a good idea to name the game AGMEN.(Remneb)</description>
    </item>
    <item rdf:about="http://wiki.superdupergames.org/tournaments/6?rev=1195951369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-11-24T17:42:49-06:00</dc:date>
        <title>2006 Martian Chess Tourney</title>
        <link>http://wiki.superdupergames.org/tournaments/6?rev=1195951369&amp;do=diff</link>
        <description>To begin all participants will be seeded into pools according to rank (all unranked players will be seeded with the rank of 1600). Everybody will play every body in their pool once (round Robin). All player will advance to the next round (single elimination) but the results in the pool will be used to for seeding into the next round.  The parts of the seeding process in order of importance are 1) number of wins (highest percentage gets higher seed but someone  who is 4 and 0 will be seeded highe…</description>
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