This is a very fresh one (devised in summer 2005), so there is something for you to discover.
I had that idea to create a game where all pieces on the board form a unity. They're fighting, but are bound to the enemy at the same time. A great dilemma for a gaming drama! And also a quite philosophical theme.
As I like stacking games a lot, I found in no time that stacks (with limited height) are a good means for creating local battles (which can be solved soon, ie. they are tactically interesting). But on the other hand you see yourself confronted with a growing population where lines of action cross the whole board. Also, the limited board size provides a nice finale.
Looking forward to your comments and findings. Please feel free to contact me.
— Dieter Stein (Dieter Stein aka. "spielstein")
In March 2006 the Abande 2006 Super Duper Tournament started. Check out the progress at the game designer's page.