Witch Stones is alot like Wizard's Garden in many ways. One key to winning is being aware of the number of “safe moves.” The person who takes the last “safe” move will get the first long capture. You must be careful though because the capture of a string of pieces can open up a whole new set of string captures for your opponent. Choose wisely.
games/witch.txt · Last modified: 2006/06/04 20:56 (external edit)