Open Records - Piece strength is known to both players.
Spy Games - When you roll doubles, you may see the strength of one of your opponent's pieces before allocating your strength and movement.
Diminishing Resources - If you roll a number greater than the number of pieces you control, treat that number as equal to the number of pieces you control.
War Spoils - You can move a piece from your Captured Pile to your Dead Pile to re-roll a die roll.
Teamwork - Pieces may move through, but may not end their movement in, spaces occupied by allied pieces.
Phasing - Pieces may move through spaces occupied by other pieces. Pieces may only end their turn in spaces occupied by opposed pieces (in an attempt to capture).
Max Cap - A piece may not have a strength value greater than 6.
Burnout - A piece with a strength value greater than 6 at the end of a turn is removed from play.