Thoughts on Possible PbW Implementation:
Firstly, the game is still in the design phase, so I'd want any online adaptation to adjust quickly to changes as playtesting continues. I think SDG would be a great way to playtest on a much greater scale than how I've been doing so far.
Secondly, there are some, but not many, options that a player has during other players' turns. The card Sombrero is one of the biggest offenders, giving the user the ability to selectively cancel certain cards played by opponents. Also, players may choose to counterattack if attacked. If implemented online, I suggest throwing out Sombrero (and any other cards that are usable out-of-turn), and making counterattacks automatic. (there's no good reason NOT to counterattack). And there's the whole issue of sacrificing followers, which is a mechanic that should not be thrown out.
Thirdly, there's the question of how to actually implement these cards online? To give you an idea of what it would take, consider the challenges of implementing Fluxx. Ferrball's Mansion has elements of Give Me the Brain, Munchkin, and Netrunner, which should be indicative of its play style. Each card itself is far more complicated than the cards in Fortac, and behaves differently.
I've looked at FM's combatibility with LackeyCCG. Non-collectible isn't an issue, but the communal deck might be, and the double-sided code cards would require an inelegant and awkward workaround. Warriors will be easier to implement and give me more experience that I could use for a FM plugin.
← cerulean